published
Input the following combinations for Inhibitors and other useful items.

Jump to:
- Bazaar
- Nightrunner's Hideout
- First Biomarker
- Treasure Hunt
- Downtown
- Moonshine
- Broadcast
If you're stuck looking for a Dying Light 2 safe code, you're in the right place. Given the size of the game's map, there aren't all that many of these locked boxes, but you should still open as many of them as possible. Some you'll encounter in quests or just through general exploration, but inside them you'll find items like explosives, valuables to sell, and Dying Light 2 Inhibitors with which you can boost your health and stamina.
Since there aren't all that many Dying Light 2 safe codes spread across Villedor, I'm here to help you find them so you can claim the goodies inside each one. It seems like there are seven in total: four in Old Villedor and three in Central Loop. So without further ado, here are the safe locations and their combinations.
Bazaar
Dying Light 2 Bazaar safe code
- Code: 510
This safe is in the belfry atop the cathedral that houses the bazaar. You'll visit this spot early in the main quest, The Only Way Out. To get to the safe you'll need to pull off some tricky parkour which requires lots of stamina, so take a look at the video above to help you get to it.
Once in the belfry, there's a note to the right of the safe which includes the clue: 5 x 100 + 15 - 5. If you don't fancy some arithmetic practice, the safe code is 510. Input that to get a tape.
Nightrunner's Hideout
Dying Light 2 Nightrunner's Hideout safe code
- Code: 101
Head to the western side of Houndfield, in the centre of Old Villedor, for this next safe code. Inside the Nightrunner's Hideout, make a beeline for the far-right corner to find the safe. In the corner you can move an old wardrobe that reveals a secret room, in which you'll find a case with the safe code inside: 101. For your efforts here you'll get an Inhibitor.
First Biomarker
Dying Light 2 First Biomarker safe code
- Code: 973
During the side quest, The First Biomarker, picked up on the border of Trinity and Houndfield in Old Villedor, the quest giver outside the Trading Post tells you the location of a safe which apparently contains the first "Biomarker". You'll then get quest markers to take you to the safe. If you read "Safe Code - A note from Dr Katsumi" in the Collectables tab of your menu you'll see the following riddles:
- What becomes smaller when you turn it upside down?
- An odd number — take away a letter and it becomes even.
- A little girl goes to the store and buys one dozen eggs. As she is going home, all but three eggs break. How many eggs are left unbroken?
In short, the result of these 'riddles' is 973. Open the safe to find that the rumours are true: you've got a Biomarker.
Treasure Hunt
Dying Light 2 Treasure Hunt safe code
- Code: 3,21,67
Once you've finished the side quest, The Deserter, you'll be able to start Treasure Hunt. Just make sure you've kept the map from The Deserter. During the new quest you'll be given several books to read, and once read you'll find a note. From all this information you'll find the code is "three two one six seven," which can be inputted in the basement of the Wharf Water Tower in Muddy Grounds. Follow the directions in the video above and enter the code to complete the side quest and claim some explosives.
Downtown
Dying Light 2 Downtown safe code
- Code: 313
In a bandit camp on the western side of Downtown, in Central Loop, is where you'll find this safe. Since there's an Inhibitor inside, you'll be alerted to the safe's location. You can explore the building further to find the note that reveals the corresponding code, but I'll save you some time: it's 313.
Moonshine
Dying Light 2 Moonshine safe code
- Code: 14,9,2
This safe is found in the early-game Old Villedor area, but you'll encounter it later on in your playthrough. Characters Jack and Joe will give you a mission (Moonshine) and the clue (the year the United States was discovered) from a Peacekeeper prison, so long as you didn't kill them in a previous mission and you're not hostile to them in this little chat.
Broadcast
Dying Light 2 Broadcast safe code
As part of the mission, Broadcast, the Garrison Electrical Station (to the south of the Central Loop area) houses the next safe. Inside the station is a note next to the safe with the clue "Approximate Number of Pi" which in this case is 314. You'll have got an alert thanks to the Inhibitor hiding inside the safe.
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FAQs
What is the answer to everything safe code Dying Light 2? ›
Muddy Grounds "Life, The Universe, And Everything" safe code: 10-10-10. This is of course a reference to The Hitchhiker's Guide To The Galaxy, where the answer to said question is: 42. In binary, 42 is written as 101010.
What is the safe code in Dying Light 2 riddle? ›To crack the safe, players simply need to enter the number 973 on the dial. Afterward, they can head back to McGregor to complete the sidequest, and they'll receive a single Inhibitor for their trouble.
What is the safe code for 1000 in Dying Light 2? ›Get it, then open your inventory, go to Collectable, then Mementos and scroll over the Safe Code envelope to see the following equation – (1000/10)+(3333*2)+220000. Even if your math is not perfect, you can quickly solve this following the order of operations. So the code you are looking for is 22-67-66.
Is 42 the answer to everything? ›The number 42 is, in The Hitchhiker's Guide to the Galaxy by Douglas Adams, the "Answer to the Ultimate Question of Life, the Universe, and Everything," calculated by an enormous supercomputer named Deep Thought over a period of 7.5 million years. Unfortunately, no one knows what the question is.
What does the 666 safe do in Dying Light 2? ›The safe that opens with the code 666 is located near the note containing the riddle. Inside is an Evil Duckie easter egg. Players can take this duckie down to the lowest level of the VNC Tower and place it on the pentagram. Finding all five unlocks an easter egg that will lead players to their Doom.
What is the safe code for moonshine in Dying Light 2? ›Moonshine Safe Code
The goods are in a safe inside. If you didn't recall Jack and Joe's vague hints from earlier, the code is: 14 9 2. Enter that, grab the goods, and head out.